Saturday, September 20, 2025

Ket Set Go! Designer Diary 2- Mini Ket-Set-Go! Boothing at Table Conquest 2025

A very belated post after finally clearing a torrential three weeks of work and life responsibilities.

It was a real blast running demos of Mini Ket Set Go! At Table Conquest 2025, and being able to share a part of what I have been developing with interested passers-by at the con. Here are some reflections, and an update on what’s next for Ket Set Go! :  


My Experience at Table Conquest 2025


Mini Ket Set Go! was basically a pared down version of a currently in-development ruleset of my TTRPG titled Ket Set Go! I designed two different playable character sheets as foldable namecards, and I also scripted a short story that I could run for up to two interested players for about 20 mins, teaching them the rules as we went along. 


This is my little set up at Table Conquest! The dice trays I got from AliExpress definitely piqued the interest of anyone who plays RPGs, and also helped keep the set up organised with no missing dice!


I wanted to keep the interactions short yet impactful., and so sought to convey the game as succinctly as possible with some illustrations and designs of the characters, Kets and the race zones. I also made sure players had all the dice, stationery, and visual aids they needed so we could just focus on playing the game.

My boothing partner Messlia also came up with a great idea to offer a 10 percent discount at her store to anyone who sat to try the demo. It was also a collab that made sense because she was selling D&D inspired merchandise, and those who stopped by to inspect her wares were also familiar with TTRPGs and could get into the demo quicker, with D&D jargon and concepts as shorthand.


Running a demo of Mini KSG for a passer-by. 


I learnt that by keeping things simple –  teaching pared down rules, having key visual aids, leaning on a prewritten story, and having something for players to take home, –  I could maximise my delivery by allowing people to process KSG in small bites, rather than handing them a large steak and expecting them to chew. 


All in all, I had a great experience boothing KSG for the first time. I was very warmed by the reception as people passing by left positive words and compliments on the game’s core premise or on other aspects like the illustrations and mechanics. Even more uplifting was the conversations I had with the public who enjoyed the demo, and were so kind to ask questions after, provide feedback, share what they were up to themselves, and express interest in future playtests. I managed to collect a good number of email addresses for the new Owl Ghoul Games mailing list, and I’m hoping to keep anyone interested updated on KSG or just the Owl Ghoul Games channels in general.

If you are one of the persons who stopped by the booth during that Table Conquest and found my blog through the card or the email, thanks for taking a chance at my booth, and making the weekend memorable. I had a really great time and it means a lot that you spent some time engaging with me and what I’ve designed.


One thing that I learnt while walking Table Conquest 2025 with my visiting friends and partner is that there’s an inspiring community of  game designers here in Singapore and the greater South East Asian region as well!  I had a chance to speak with some who were generous to share some tips and inroads to their communities, some of which are regional or even transnational.. There’s so many great opportunities to collaborate and build one another up, and I’m looking to feature some local and SEA games in future blog posts and videos when I get the chance to try these games out!


I'm hoping to do more boothing in the future, but until then there's more designing and writing and getting out a complete game!


Thanks to @itsmesslia for sharing the booth space with me (check her illustrations out on insta!). And also thanks to all my friends who came by the con to support my boothing as well :)


What’s Next for Ket Set Go?


After running the playtests for Mini KSG, I found some aspects of the core mechanics to be unsatisfying, and so I would have to do some major rejigging and playtesting with my friends before I feel comfortable releasing any material to the public.


I’ll be taking the rest of the year (Oct- Dec 2025) to rethink, redesign and playtest the game. I think I might need a buffer and so I hope to finish the core rules development latest by the end of Jan 2026. 


From Feb- Apr 2026, I hope to write a playtest packet, which would basically allow interested GMs run a game for players, and that would be a free public facing document that will be launched in Apr, and will be continually improved with player feedback. Any plans beyond that would have to depend on how the public takes to the game!

While that’s happening, I’m still going to be talking about my favourite boardgames and TTRPGs on this blog and Youtube, and 2026 is also significant year for me in terms of personal milestones, so I’m declaring this timeline with a certain amount of trepidation that I might not be able to make all the deadlines. But I’ll certainly give it my best shot!

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